May 10, 2007, 09:07 PM // 21:07
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#1
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Krytan Explorer
Join Date: Nov 2006
Guild: The Shadow Tower
Profession: A/
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A good Elemental Attunement build
So I'm trying to do something different (isn't everyone) and i'm sure someone has considered making a whacked out multi element build using the Elemental Attunement build
I haven't played my ele in a while and I was wondering what sort of suggestions y'all might have. There's more stress to this build for PvP (at least for AB) but PvE wouldn't hurt either.
I was thinking that alongside with Elemental Attunement, I would have a water skill to slow enemies (like Deep Freeze or whatever), earth as armor (like Silver Armor or Kinetic Armor or Stoneflesh), air for blind (Blinding Flash), and my main damage in Fire (Meteor Shower for capping in AB). My easy spam skill would either be Stone Daggers or Flare. So basically just one skill from each attribute, with a possible Glyph of Lesser Energy. So that's 7 skills with the optimal res for pve or aura of restoration for pvp. I could take out glyph because it's really only for meteor shower and any high cost armor, leaving another slot open for both spam attacks or another defense thing.
@_@ iunno, how does it sound? the distribution of points would be about even with energy storage having the most.
And if this idea sucks, just flat out say so, but don't say something like "be all blah blah blah" and list the build cos that's not quite what i'm going for >_< It's easy to come up with a build with just one attunement. If anything, even if you think it won't work very well, at least try to say something helpful? >_<;
Suggestions for specific skills very much appreciated
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May 10, 2007, 09:24 PM // 21:24
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#2
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Yeah, the idea, while nice, sucks. Attributes are spread too far to get any real utility or damage out of your skills, and Meteor Shower sucks far too hard to be used as a main nuke.
However... I'm pretty sure you could cobble together some pretty nice dual-element builds if you take a gander at some of the skills ele has...
Certainly,a Water/Air ele with Gust, Arc Lightning, Chilling Winds etc. could provide some useful support abilities and minor damage, and Fire/Water could work too, Elemental Flame, Steam etc. could be used to spread conditions (maybe throw in the Mes's Epidemic?)
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May 10, 2007, 11:49 PM // 23:49
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#3
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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You'd be a lot stronger with 16 in a main attribute, and spare points in ES and a backup attribute.
I've never hit a situation where I've needed the extra energy from elemental attunement when I run multiple elements, mostly because the secondary element only has one or two spells that I don't really want to spam.
As for good multi-element builds...
Deep Freeze + Savannah heat + searing heat is WTFpwnage in PvE.
Steam complements a SF guy pretty well
Splashing wards into a build with free slots works ok.
Water hexes + the air spells that work with them sucks, as does elemental flame. That's odd because those spells were supposed to be the big thing encouraging multi-attribute builds, but they still vigorously suck.
As a side note you really don't want an easy spam skill, like flare in most cases. The damage isn't horrible anymore, but there's still more valuable things you could be doing.
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May 11, 2007, 02:42 AM // 02:42
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#4
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Krytan Explorer
Join Date: Nov 2006
Guild: The Shadow Tower
Profession: A/
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Hmhm, yeah I was thinking that after I posted this maybe a dual attunement could work as well.
oh the MS was only for capping in AB xD;; since they don't move away it makes it any easy cap
Thanks for the suggestions, i think what i was mainly going for that whole build was just drive enemies nuts and be more like a support damage instead of direct (with the slowness and blindness). Flare and/or Stone Daggers was just something cheap to annoyingly hit them with. Which is probably odd xD And yeah, if i tried spreading my attributes evenly it was like 8 for teh elements and 10 for energy storage =\ technically 9 for fire cos i had the headpiece.
I'll keep fiddling (probably narrow the spread to two ^_^) and any combos would help a lot!
I still want to try to keep the elite Elemental Attunement though (though i will miss SF and Savannah D: *mainly an SF ele*)
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May 11, 2007, 10:06 AM // 10:06
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#5
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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Keep in mind you don't have to run anything in water to get the snare effect from deep freeze which is one of the best pros of the skill.
The Earth armour buff skills I only use for tank builds and solo farming, I prefer running storm djinns haste or just kiting reguarly to avoid and prevent damage.
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May 11, 2007, 11:28 AM // 11:28
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#6
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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You can just about get away with a E/D solo farming build using Earth for Armour/damage reduction, Fire (Mind Blast+MoR+Firestorm), Mystic Regen and Energy Storage.
How you spread the attributes is a matter of trial and error
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May 27, 2007, 03:57 PM // 15:57
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#7
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Academy Page
Join Date: Sep 2006
Profession: R/Mo
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i would just go for echo nuker using fire AoE damage. that would be like elemental attunement fire attunement id say 2-3 AoE fire spells, flare, glyph of lesser energy and arcane echo. then your ready to spread out your massive damage ( atributes id say 16 fire magic and 13 energy stor).
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May 28, 2007, 01:10 AM // 01:10
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#8
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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There's not really a need to use Elem Attune when using the fire line.
I'd also try my best to avoid playing with someone who had dual attunes and flare in their skillbar.
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May 28, 2007, 09:38 AM // 09:38
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#9
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Administrator
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While it's probably not necessary, I find that it's quite fun to run a Dual Attunement Fire build in PvE. I enjoy being able to cast spells as they recharge, instead of the occasional wand attack due to energy. Heres what I like;
[card]Elemental Attunement[/card]
[card]Fire Attunement[/card]
[card]Aura of Restoration[/card] (might change this to [card]Mystic Regeneration[/card])
[card]Immolate[/card]
[card]Fireball[/card]
[card]Liquid Flame[/card]
[card]Rodgort's Invocation[/card]
[card]Meteor Shower[/card]
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May 28, 2007, 09:47 AM // 09:47
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#10
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Marty, change AoR to Mystic for sure.
Aura sucks hard, like, really hard. Only useful as a cover enchantment... Mystic's got the same cost, recharge, and casting time, and actually does something.
Also... Have you considered Mind Blast? Your build doesn't look energy hungry enough to warrant dual attunes, and you get the cute Immolate - Mind Blast - Immolate - Mind Blast rythm to keep up DPS whilst the nukes are recharging.
[skill]Mind blast[/skill]
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May 28, 2007, 10:09 AM // 10:09
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#11
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Stormlord Alex
Marty, change AoR to Mystic for sure.
Aura sucks hard, like, really hard. Only useful as a cover enchantment... Mystic's got the same cost, recharge, and casting time, and actually does something.
Also... Have you considered Mind Blast? Your build doesn't look energy hungry enough to warrant dual attunes, and you get the cute Immolate - Mind Blast - Immolate - Mind Blast rythm to keep up DPS whilst the nukes are recharging.
[skill]Mind blast[/skill]
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Mind Blast = WIN.
It's excellent energy management without having to use the boring ELemental Attunement (Yes, EA is good, but get's boring after a while). It's also the only skill that's made me want to try using Fire Magic.
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May 28, 2007, 10:49 AM // 10:49
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#12
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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Quote:
Originally Posted by Dr Strangelove
You'd be a lot stronger with 16 in a main attribute, and spare points in ES and a backup attribute.
I've never hit a situation where I've needed the extra energy from elemental attunement when I run multiple elements, mostly because the secondary element only has one or two spells that I don't really want to spam.
As for good multi-element builds...
Deep Freeze + Savannah heat + searing heat is WTFpwnage in PvE.
Steam complements a SF guy pretty well
Splashing wards into a build with free slots works ok.
Water hexes + the air spells that work with them sucks, as does elemental flame. That's odd because those spells were supposed to be the big thing encouraging multi-attribute builds, but they still vigorously suck.
As a side note you really don't want an easy spam skill, like flare in most cases. The damage isn't horrible anymore, but there's still more valuable things you could be doing.
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So true. Really doesn't make much sense. Why promote this kind of cross-element play when it generally sucks? I mean come on, Gust? Yeah... Even after the nerf, Gale is still better.
Lightning Touch is an ok skill on it's own, the extra damage doesn't add much. Would have been far better as something conditional like knockdown or blind or weakness. Arc Lightning is similarly pointless...
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May 29, 2007, 09:19 AM // 09:19
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#13
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Administrator
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Quote:
Originally Posted by Stormlord Alex
Marty, change AoR to Mystic for sure.
Aura sucks hard, like, really hard. Only useful as a cover enchantment... Mystic's got the same cost, recharge, and casting time, and actually does something.
Also... Have you considered Mind Blast? Your build doesn't look energy hungry enough to warrant dual attunes, and you get the cute Immolate - Mind Blast - Immolate - Mind Blast rythm to keep up DPS whilst the nukes are recharging.
[skill]Mind blast[/skill]
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Well, tbh, thats basically my main game plan for my Ele when I get around to finishing Factions with her (I always get Protector and Grandmaster Cartographer of Tyria first, then the same for Cantha, then the same again for Elona. It's gonna take a while for me to get through to Mind Blast ). But for now, Elemental Attunement is all I've got for unlimited energy, so thats what I'm running.
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May 29, 2007, 05:40 PM // 17:40
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#14
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Frost Gate Guardian
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Perhaps try something like this, where the idea is to get the most out of prismatic insignia while still having an attribute line running at full efficiency. Primarily intended to be a novelty rather but reasonably viable.
12+3+1 fire (presumably fire is the one to max here, unless your team wants a ward against harm to go with a GC or something)
6+1 air
6+1 earth
7 water
8+1 energy storage (may be 7+1 energy storage, am making this up)
skill wise, glyph of elemental power to bring the attributes up to 9 and get the full +20AL. Then you've got a selection of decent low investment utilities - [skill]Gale[/skill][skill]Eruption[/skill][skill]Ward against Foes[/skill][skill]Ward against Melee[/skill][skill]Deep Freeze[/skill][skill]Maelstrom[/skill][skill]Steam[/skill][skill]Grasping Earth[/skill]. And add 3-4 fire dot aoes or straight up damage like [skill]fireball[/skill], perhaps [skill]mark of rodgort[/skill]+[skill]mind blast[/skill], assuming the fire is kept primary.
It's interesting rather than optimal. You're sacrificing about 60-70 max health for the 20AL, comparing extra minors vs vitae and prismatic vs survivor, and compared to a straight fire-es build about 15 max energy.
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May 29, 2007, 06:11 PM // 18:11
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#15
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Forge Runner
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Some advise from the pro GW player XD
Triple Att ok..
next u include Rodgorts Invocation and Arcane Echo
And Deep Freeze + Glyph of Sac + Meteor Shower
Thats pure ownage even in PvP
(if u like u dont need more then 30 energy to have this work put 12 in water magic and include Vapor Blade for a nice spike)
Greetings
Mhenlo the Legend Monk
o and btw for those monkeys out the u can also have fun with this build
for example :
16 Divine + Blessed Aura + Watchfull Healing + Contemtion of purity + a 20% longer enchant weapon makes the Att last 1,6 x 30=47 sec nice huh?(Minus Vapor and Arcane and Rodgorts) o and u got a nice healing dmg output
Hope this Helps
Credits : Mhenlo The Legend Monk Personal Protector of the Maguuma Jungle
FTW !!!
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